Making a Multiplayer FPS in Unity (E04. Syncing Movement) - uNet Tutorial
We make our player update his position and rotation over the network. We also use interpolation to smooth out the movement. 
 
● Download cool Weapons: http://devassets.com/assets/modern-weapons/ 
 
● Download project on GitHub: http://bit.ly/1JOvQ61 
♥ Support my videos: http://brackeys.com/donate/ 
 
···················································································· 
 
Learn how to make a multiplayer first-person shooter in Unity. This series teaches the very cool Unity Networking system (uNet). All code is written entirely in C#. 
 
Difficulty: Intermediate. 
 
···················································································· 
 
♥ Subscribe: http://bit.ly/1kMekJV 
 
● Website: http://brackeys.com/ 
● Facebook: https://facebook.com/brackeys/ 
● Twitter: https://twitter.com/BrackeysTweet/ 
 
···················································································· 
 
► All content by Brackeys is 100% free. I believe that education should be freely available to everyone. Want to support me in my mission? 
  Donate here: http://brackeys.com/donate/ 
 
···················································································· 
 
♪ Baby Plays Electro Games 
  http://teknoaxe.com/cgi-bin/link_code_2.pl?326
 
			 TealHarbor Media
 TealHarbor Media 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			